![]() Hours and hours of fun – 20 hours on average to beat the game, hundreds of hours to unlock everything.Lots of chances to obtain cards and relics… or to fall into a trap!ĮACH RUN COUNTS IN THE QUEST TO DEFEAT THE ROGUEBOOK A range of encounters – Merchants, travellers, ruins, quests, etc.Use magic inks that reveal different patterns to fully explore each page. Paint the world – The Roguebook's pages are composed of hexagonal tiles.The Book changes each time you open it – The map along with its mysteries and dangers are procedurally generated for a brand-new challenge every time.Collect cards and select the best skills!ĮXPLORE A WORLD THAT CHANGES WITH EACH NEW BRUSHSTROKE More cards, more power! – Each hero has a unique skill tree to unlock.Collect 80 relics with extraordinary effects. Relics with unique powers – Upgrade your cards with 30 special gems.You will never play with the same deck twice. Dynamic deckbuilding – Over 200 cards to cleverly assemble as the game progresses.Strategic battles – Skilfully anticipate and queue up your actions to defeat over 40 bosses and enemies.Switch the positions of your heroes and combine their strengths to unleash powerful combos. Maximise synergies – The hero at the front protects the hero at the back.Each hero has a collection of over 50 cards, a personal relic and a unique skill tree. 6 hero pairs – Choose 2 heroes to start a game. ![]() Put together the best synergies between cards, relics and abilities, and take on the Roguebook. Lead your two heroes to victory in this roguelike deckbuilder developed in partnership with Richard Garfield, creator of Magic: The Gathering™. You are trapped in the Book of Lore of Faeria, and each page represents a new challenge. Through contact with this source of magic, the Book developed a wicked free will of its own and became the Roguebook! After many fabulous adventures, recounted in Faeria – Chronicles of Gagana, this relic was lost in a well of Faeria. Thank you for your understanding, and see you on the forums.The ancients speak of a Book written since time immemorial containing all the world's legends. Our will is to keep forging the game as time goes by, this is about listening to our players not only to address issues, but also by creating additional free content that will help the game shine. Version 1.4 will arrive this week, introducing a very long list of improvements of all sorts. We would have prefered to have made all of the right decisions before release, but we will settle for learning from this mistake. Please continue to hold us accountable and send us feedback. We worked very hard on Roguebook, and want to be sure we're treating our supporters right. Once again, we'd like to apologize to our community. If you wish to keep your progression, make sure to copy your save data located here: One exception is the Deluxe pre-order customers, who will need to ask for a complete refund of the game and then purchase the game again at the new price. Anyone, regardless of playtime will be able to request a refund on the Apex Predator Pack, regardless of whether you purchased it as a bundle or separately. Having done this, we have worked with Steam to lift the restrictions on requesting a refund. We have integrated the Apex Predator Pack into the base game, for free. In hindsight, this was a mistake and one we'd like to fix. So we ended up creating some exclusive content as a bonus for players who wanted to support the game and get more from it. We focused on cosmetics, but we were concerned this wouldn't be enough. When we created the Digital Deluxe Edition of Roguebook, our goal was to create an option for those who wanted to show a little additional support for the game. We’ve made a mistake and we’d like to apologize for it. The reception has been a mixture of good and bad, but there is a severe issue that we feel we need to address immediately: our launch DLC. Since the release of Roguebook on June 17th, we've received a lot of valuable feedback.
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