Several cutscenes have had their lighting revised.Particle effects have been added and enhanced, such as chunks of rubble added to explosions.Assets that appeared in higher quality in one of Mass Effect 3's DLC have been reverse-implemented into the rest of the game.Textures have been upscaled for 4K presentation using smart AI, using the original uncompressed textures as the starting point.On many assets, details that were previously textures are now models.HDR (High Dynamic Range) is now supported.PC players can enjoy native controller support, 21:9 widescreen, UI navigation improvements, and compatibility with DirectX 11.The graph below details the specific targets the game will aim for depending on the console platform and graphical mode.The overall UI font size has been decreased to look better on 1080 and 4K displays.Legendary Edition also allows you to select modes to favour the resolution quality or the frame rate. 4K resolutions and higher frame rates are now possible, allowing consoles to play the game at 60fps for the first time.The UI navigation experience has been improved.The multiplayer mode of Mass Effect 3 has been removed, rendering the Legendary Edition a single player-only experience.The original cut of the ending is unavailable. As a result of the above, the Extended Cut is now the default ending for Mass Effect 3.The exception is the Recon Hood and Cerberus Ajax Armor, which are available from the start. In the case of any weapon and armour DLC, they have been integrated into the game more naturally: you can now buy them from Merchants as you progress through the game. This includes the Mass Effect: Genesis 2 comic, which now triggers when starting Mass Effect 3 without importing a Mass Effect 2 save.All of Mass Effect 3's DLC content has been included.Sound effects for weapons have been enhanced, and the audio mix overall has been improved.As confirmed by Mac Walters on Twitter, a Photo Mode has been added, allowing you to pause the game, move the camera and apply various filters and effects to take screenshots.Loading times have been significantly reduced.In all areas, the logos have been updated to the "Andromeda" style, with a flat look and the modern font for "Effect".You can return to this launcher from each game's main menu. All three games are accessed via a single launcher, however they are still considered separate games.First-hand experience with the game by writer KBABZ is also included. The Legendary Edition will be available on Xbox, PlayStation, and PC when it launches on 14th May.All the information below, unless noted otherwise, has been sourced from the Legendary Edition overview webpage on EA.com, EA.com's Gameplay Calibrations breakdown, Visual Improvements breakdown and Performance Details pages, and IGN's Legendary Edition Changes video embedded above. You'll find considerably more detail - including changes to Mass Effect 3's Galaxy at War requirements, re-balanced across the trilogy - in BioWare's post. More general trilogy wide adjustments include updated character creation tools that introduce Mass Effect 3's FemShep as the default female option, proper integration for DLC weapons and armour, updated achievements, remixed audio, "hundreds" of legacy bug fixes, and more. The Legendary Edition brings overhauled handling that promises a "much smoother ride while still being 'loveable' like before", plus faster shield recharging, new thrusters to help on awkward terrain, improved camera controls, and more. Additionally, BioWare says cover has been improved across the trilogy.Īrguably the most notable improvement to Mass Effect 1, however, comes in the form of changes to the infamously wonky M-35 Mako, frequently seen bouncing its way uncontrollably across planets in the original game. Squadmates can now be commanded independently, for example, while XP is now rewarded more consistently, and some enemy and boss encounters have been tweaked to be fairer. It doesn't stop there, however the original game will also gain a melee button, rebalanced abilities, faster weapon cooldowns, inventory management improvements, and more.īioWare also promises specific changes to encounters, enemies, and how players engage in combat in Mass Effect 1 - all intended to bring the experience more inline with its sequel. Watch on YouTube Mass Effect Legendary Edition - Official Reveal Trailer.Ĭombat in Mass Effect 1, which was originally intended to mimic the "randomness of a dice roll and pen-and-paper stat building", will, for instance, be significantly tweaked in Mass Effect 1 to increase accuracy and reduce frustration.
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